Otoy makes a huge improvement in 2021, especially in Octane rendering. Today I will discuss the Upcoming features made by Otoy for the octane as requested by the users for better performance and improvement..so let’s roll !!!
There’s always so much to discuss in the world of GPU rendering and where the future is going you know GPU has been this transformative force in the data center for artists and creators and VR and the metaverse so many different things that become possible with rendering and graphics and compute really all come from advancements in GPU rendering and to create the tools for content creators artists and the like to democratize content creation to use the power of GPU computing to deliver tools like octane for rendering and also other services that are related such as light stage scanning for assets and ultimately in the more recent phases cloud rendering.
Otoy rendering service
It’s been about 10 years since the very first version of octane was released,10-year anniversary launch of octane last year and every two years it has major advancements that have taken it from images to animations to final production, rendering. Now you know more about real-time but let’s take a little bit of time to look at what’s been done in octane commercially the last few years you may recognize some of these scenes from tv shows and films let’s take a look.
Beautiful work absolutely before work and one of the things that are really nice about octane is that it really you can do renders all on camera this is a render from the title sequence for ant-man the wasp,
Octane’s very first marvel movie done in octane and the film was done not only in camera for every single shot in this title sequence but also I think it was the only sequence in the film that was rendered left and right eye separately and it was done on the clouds.
So a lot of converging things in our ecosystem. In this particular shot and again octane was used for the title sequence in captain marvel. All stuff that Otoy proud of remembering is all on the GPU. So GPU rendering used to be a thing that was very tough to sell people on not so much anymore that’s definitely a great trend to see over the last decade.
Let’s talk about the Octane rendering ecosystem it was integrated octane in over two dozen different 3d tools. Octane package that all together in one and very low price subscriptions about 20 bucks a month and certain cases it’s actually free but all of them can integrate octane as a render and also import and export.
Octane Rendering with Unreal Engine
It is an open-source interchange standard that also integrated octane and game engines like unity it’s free for use in unity since 2017 and in 2019 we released octane for the unreal engine also free and it brings the power of GPU production rendering. These two game engines are themselves now evolving and the link between game engines and 3d tools is very interesting we have a lot of users of Octane rendering and c4d that are experimenting with unreal and trying to use two plugins together and see the endless possibilities.
It means it’s definitely a new world out there where real-time and game engines. All those things are being used for production and even final frame renders to sort of service both sides of that industry. They are making real-time simulations with game engines that could use the quality and of course also delivering real-time to otoy artists in traditional cinematic pipelines.
Octane Rendering 2021 Features
Octane rendering 2021 is enclosed beta it’ll probably be the gold master. A lot of great features in this release users they’re about 200 users on the closed beta right now.
Geoclipping really fast all done on the GPU. It works great and it could do a lot of really interesting boolean model operation sum right within the core now
2x Faster Light sampler
The new light sampler is two times faster for AI light and direct light sampling.
1.5x Faster RTX Motion Blur in Octane rendering
The RTX hardware motion blur so you’re going to see about one and a half times faster speed. support for vertex deformation hardware-accelerated motion blur.
Major Volumetrics Upgrade
Top-requested features coming in 2021 in the next release or volume light linking.
Get rid of the 4x volume overlap limit in volumes that are the same step length.
Fixed issues with invisible lights and volumes in octane rendering.
Major AOV Upgrade
Major overhaul of the aov system in Octane rendering with 2021and you can create any aov you want as shaders global textures you can create object maps all this is programmable much more powerful than what we had before and great for compositing.
You can use the built-in composite and octane and create many composited frames right within the core renderer in the ipr window.
Lightpath expressions number of things continuing on the aov work that’s been done in 2021.
Aov driver nodes that are basically following the way that Arnold does, aov drivers which is a great system same in octane
Native USD support in Octane rendering
Another important feature is USD support right in octane so you can have usd proxies that will work great. To make Orbex itself export USD and import it that’ll be the core mesh format in octane interchange which is going to replace the limbic and obj and fbx and others
2021 has some of that work in there a lot of work in terms of stability improvements I think even 2020.2 people have been really happy with the stability and the latest drivers from Nvidia have also helped with that
Memory and Performance Update
Full optimization for RTX, Ampere, AI Denoiser
The denoiser to CPUs that working on the map but to make that work on all platforms that’ll help as well when running on older GPUs and there’s a lot of heater or power consumption that does cause some instability.
Latest DVD drivers have been less of an issue we’re gonna harden out of core memory they provide even better support for envy link and 3090 have billions of primitives that’ll fit in core or with NV-link
Improve memory management around converting images to grayscale. Single flow channel when they’re grayscale.
Some fixes going into the volume rendering passes or pieces of the engine again related to being able to ignore volumes for the focus picker
Improved Curvature Node with Better Upgrade in Performance in Octane rendering.
New AI Denoiser
Rebuilt the AI Denoiser that 2 times better than the 2020 version. The new one same number of samples double the quality so just again retraining the data set and improving the volumetric and the spectral denoiser just provides great results.
Reduced Shadow Terminator
Improving the shattered terminator for low poly objects that in progress
New Texture Features
Adding parallax occlusion.
maps edge textures are in development.
volume user data attributes that’s been a big request.
For Houdini users, additive materials for pure emissive materials that you can stack together.
New BRDF Features
Multi-scattered ggx which will be energy preserving and teleporting factor for ggx and BRDF which is something that architectural rendering
New Fabric Material
A new fabric material and brdf that’s in development. The old fabric rendering octane, better with the new system in Octane rendering.
Revamp the Imager nodes that have some pretty powerful features and do a lot of interesting shaders
Built-in imagery node that has a lot more in Octane rendering.
The compositor node graph and it really equivalent to traditional sense with photoshop so that all of that work, that means having layer filters and all those things be in the compositor make that explicit
AI Style Transfer
AI style transfer support in Octane now
New Camera Features
Rendering and motion sampling lots of fixes including multi-region in Octane rendering.
A depth of field on-off toggle
Universal Camera Lens FX
Lens FX- new Physically-based Lens effects.
Lens FX those are are been in development since last year. Two modes for chromatic aberration one of them is basically done almost in the post the other is done inside of octane itself which is interesting because it’s a spectral renderer so that’s in development for later this year.
Motion Blur Improvement
Improvements to motion blur for texture displaced objects and hdr environments.
New Time Node
Time node is something to do for Orbex proxies.
Core node graph to be able to control time and time envelop especially when dealing with proxies
New Geometry Features
Geometry adaptive subdivision of vertex displacement.
New parametric spline and curve primitives, a new tool to bring to Octane rendering
Coordinates Mapping Update
Smooth tangent support also for Houdini uvw packing
New Spectrum Light
New Spectron has more types of lights like parallel light, para-metrics spotlight these are things in the brigade.
Proper mesh light right now you just make emissive but having a mesh material might be faster.
Spectron Light manager
Spectron OSL Filters
Vectron Displacement in Octane rendering
system for shader-based displacement that’s super fast.
Right now you can use osl shaders to do vertex displacement but it goes for host memory and GPU so that’s what Vectron displacement’s about it basically allow you to do the equivalent of vertex shaders game engine shaders on the GPU and still be super fast.
Cinema 4d IPR and Node editor
- Taking the entire cinema 4d UX system which a lot of users love and bringing that into the core
- 3d plugin turns that entire system into a module that can run inside of octane itself and that means that the ipr in the node graph.
New Progressive Photon Mapping
New kernel-based around a technology called progressive photon mapping (PPM).
PPM is a hybrid kernel that allows you to do really great caustics and projection map that allows you to do really fast caustics which is a special kernel in octane that designed for doing really complex light transport for caustics like volumes.
The great thing about ppm is allowed you to do the speed of the former the quality of the ladder.
It also used for baking irradiates.
Otoy makes a huge improvement and gives stability to get better performance in octane. If you like it please comment below which features like you the most!!